Built in Finland · Engineered for UK Classrooms

In professional partnership with our international engineering studio

The Business School

The classroom simulation where students run real companies.

A live, multiplayer business simulation for UK A-Level, BTEC and IGCSE classrooms. Each student runs their own virtual firm — buying stock, setting retail prices, managing VAT, and reacting to teacher-triggered market events. Browser-only, no downloads, no student accounts — just a PIN.

Flexible 15–60 Min Browser-Only Up to 30 Students Edexcel · AQA · OCR · BTEC · IGCSE

Free Autumn 2026 pilot cohort opens 15 September. Edexcel theme-mapping build in development now.

Try the teacher demo → Apply for the free pilot →

No sign-up required. Demo opens in a new tab. Working pilot build available now — full release for pilot schools 15 September 2026.

For Teachers

From session creation to student reports in four simple steps. No technical knowledge required.

1

Create a Session

Log in with your teacher credentials and create a session. A unique 6-digit PIN and QR code are generated instantly.

2

Share the PIN

Share the PIN with your class. Students join from any device — phones, tablets, laptops, Chromebooks. No app install, no student accounts required.

3

Launch the Game

Students each run their own virtual firm — buying stock, setting retail prices, managing VAT. Control the pace, trigger crisis events, and monitor progress from the Teacher Dashboard.

4

Review & Report

After the session, every student receives an individual AI-generated performance report, a quiz covering the concepts they practised, and a printable certificate with their grade.

One session covers multiple specification topics. A flexible-length lesson — teacher controls pace, from 15-minute tutor slots to 60-minute deep dives — replaces weeks of textbook case studies with lived experience.

Run Your Own Firm

Each student manages their own virtual business — making real decisions with real financial consequences round after round.

Buy Stock

Wholesale Market

Purchase from five product categories — Tech, Fashion, Food, Sports and Books — with a starting balance of £10,000.

Set Prices

Retail Strategy

Find the sweet spot between margin and volume. Price elasticity in action — over-price and demand drops, under-price and margin disappears.

Track Sales

Live Market Data

Watch the sales log update each round. See which products are moving, which are stuck, and why.

Manage VAT

20% UK Rate

Track VAT collected, pay HMRC on time, and feel the cash-flow impact. Miss a return — lose points.

React to Crises

Market Shocks

Supply Crisis, Demand Boom, Tax Hike, New Competitor, Viral Product, Recession — teacher-triggered events force strategic adaptation.

Climb the Leaderboard

100-Point Scoring

Capital, deals, quiz, VAT compliance and investment returns all contribute. Earn a UK grade (A* to U) and a Certificate of Achievement.

Every decision has real financial consequences. Students learn by experiencing the results of their choices — not by reading about someone else's.

What Happens in a Session

A flexible-length experience — 3 phases at any pace the teacher chooses (5-20 min each) — covering financial management, strategy, compliance, and decision-making.

🏪

Live Marketplace

Students list products, set prices, and compete for customers in real time. Pricing too high and customers go elsewhere. Pricing too low and margins suffer. This is price elasticity of demand — taught through direct experience.

🏛️

HMRC VAT Portal

Every transaction generates VAT. Students must file VAT returns to HMRC within the game. Late or incorrect filings incur penalties. Tax compliance as a practical skill, not an abstract concept.

🤝

Boardroom Negotiations

Six scenario-based negotiation rounds where teams must reach agreements under pressure. Students practise stakeholder management, persuasion, and strategic compromise.

📈

Investment Decisions

Students allocate capital to assets and manage their balance sheet. They experience the trade-off between liquidity and long-term growth.

🎯

Missions

Targeted challenges with cash rewards that guide teams toward specific learning objectives. Missions adapt to gameplay, keeping every student engaged regardless of their current position.

Teacher-Triggered Crisis Events

Inject real-world disruptions at any point: supply chain crises, demand booms, tax changes, new competitors, recessions, or viral product moments. Each crisis forces real-time strategic adaptation.

👔

Hiring

Recruit specialists to strengthen your company. Hire lawyers to shield your business from rival sabotage attempts, developers to create new products for the marketplace, and other professionals to gain a competitive edge. Every hiring decision affects your budget and strategy.

🕵️

Corporate Sabotage

Deploy covert tactics against competing companies — disrupt their supply chains, poach their talent, or undermine their reputation. But beware: rivals can hire lawyers and take countermeasures. Strategic sabotage adds a layer of corporate rivalry that teaches risk assessment, ethics, and defensive business strategy.

📊

AI Performance Reports

Every student receives an individual report generated by AI, analysing their specific decisions, identifying strengths and areas for improvement, and mapping performance to curriculum topics.

🏆

Live Leaderboard & Chat

Real-time class rankings drive healthy competition. In-game chat enables team coordination and cross-company negotiation.

📜

Certificates

Every student receives a printable certificate with their grade (A* to U, mapped to the UK grading system), score, company name, and session details.

Designed for Your Specification

Every in-game decision maps to at least one specification topic. The post-game quiz and AI report explicitly reference the concepts each student encountered during play.

AQA A-Level Business (7132)

Topics 3.1 to 3.6 including business objectives, finance, marketing, operations, HR, and strategic decision-making.

Edexcel (Pearson) A-Level Business

Themes 1 through 4, covering marketing, managing people, business decisions, and global strategy.

OCR A-Level Business

All components including business operations, strategic management, and the competitive environment.

BTEC Business

Units covering business finance, marketing, and enterprise.

Cambridge International AS & A Level (9609)

Core and supplement topics across both AS and A Level syllabuses.

IB Business Management

Covers organisational planning, finance, marketing, HR, and operations within the SL and HL syllabus.

Full Control Throughout the Session

Monitor, guide, and adapt the lesson in real time with a dedicated teacher interface.

📋

Live Class Overview

Every student's balance, profit, rank, and activity status at a glance.

Crisis Event Controls

Inject market disruptions at the right teaching moment.

Pause & Discuss

Freeze the game for whole-class discussion at any point.

📖

Lesson Guide

Round-by-round talking points and discussion prompts.

📺

Projector View

Optimised display for classroom projection.

💾

CSV Export

Download all class data after the session for records and reporting.

Built for the Classroom

No IT department involvement required. Zero friction for teachers and students.

Browser-Based

Works on any device with a modern browser. No downloads, plugins, or installations.

Zero Student Accounts

Students join with a PIN code. No email addresses, no passwords, no GDPR data collection from minors.

Cloud-Hosted

Sessions are managed server-side. Performance scales to 30+ simultaneous students per session.

Instant Setup

Teachers can create a session and have students playing within 60 seconds.

School Wi-Fi Compatible

Lightweight data usage, compatible with filtered school networks.

What We're Building

The Business School is expanding with new features and new markets.

Current

Sixth Form Edition (A-Level, BTEC, IGCSE)

Live multiplayer simulation with marketplace trading, VAT compliance, boardroom negotiations, investments, crisis events, AI reports, and certificates. Built for UK Sixth Form Business teachers, with a free Autumn 2026 pilot cohort opening Tuesday 15 September.

Coming Soon

Wholesale Market

A B2B trading layer where companies buy and sell to each other, introducing supply chain economics, trade credit, and wholesale pricing strategy.

Coming Soon

Auction System

Competitive bidding for scarce resources and premium contracts. Students learn about market mechanisms, price discovery, and competitive advantage under scarcity.

In Development

University Edition

An expanded version designed for undergraduate and postgraduate Business, Economics, and MBA programmes. Deeper financial modelling, extended multi-session campaigns, industry-specific scenarios, and integration with academic assessment frameworks. Currently in design phase, planned for 2027.

In Development

International School Licences

Localised versions for GCC, Southeast Asia, and European markets. Support for IGCSE, IB, and national curricula.

Built by Professionals

Engineered for the classroom, not vibe-coded in a weekend.

The Business School is a professionally developed product. The simulation engine, the live multiplayer architecture and the teacher dashboard were built in a cross-continental partnership with a dedicated software studio — not assembled by a single founder with an AI tool.

2

Continents, one team

Product and pedagogy direction from Lahti, Finland. Full-stack engineering by our international software partner. A deliberate partnership that combines Nordic educational expertise with professional software development.

4

Milestone-driven engineering

Scoped engineering phases M1–M5, each with its own spec, budget and QA. Delivered on schedule by our international engineering partner. The Edexcel theme-alignment build (M5) is in active development now — additional capital committed, live mid-June 2026 with 5 new sub-milestones including same-industry competitive pricing, 30-player team capacity, and Edexcel theme mapping across every decision UI.

100%

Production-grade stack

Browser-based frontend, serverless backend on Netlify, Postgres database in the EU, AI reports via Anthropic Claude. A real production system that runs 30 concurrent students in a live classroom.

Founder & Product TBS Education Ltd Oy Lahti, Finland
Engineering Partner Appifest International Software Studio
Compliance & Trust ICO Registered · UK GDPR Compliant ICO ZC133810 · see Trust Centre

Our Story

Built from a real lesson no classroom ever taught.

"At 17, I organised large-scale events, took real financial risks — and learned the hard way what happens when you miss a tax return."

That one mistake led to €8,400 in debt recovery. No teacher, no textbook, and no career advisor had ever mentioned that this could happen. It was a lesson no classroom had prepared me for.

A growing share of Gen Z students already run a side hustle by sixth form. Social media has made entrepreneurship feel easy — but nobody teaches the financial fundamentals that can make or break a young business.

That question — what if students could make those mistakes safely, before they cost real money? — became The Business School.

The Business School is proudly built in Finland — a country consistently ranked #1 in the world for education. Our pedagogy is founded on trust, equality, and learning by doing, and those principles are at the heart of everything we build. That foundation gives us a unique perspective on how students truly learn: not through theory alone, but through experience.

To build the simulation itself we partnered with Appifest, our international software engineering studio. The engineering work — the real-time multiplayer architecture, the teacher dashboard, the database layer, the AI-report pipeline — has been delivered milestone by milestone over the past year, with substantial development capital committed to a polished classroom-ready build now in active development. Each student runs their own competing firm. Across teacher-paced phases, they set prices, manage a VAT account, negotiate B2B contracts and respond to teacher-triggered crisis events. Every decision is tracked, mapped to the A-Level specification, and reflected in a per-team comparative report.

The platform is browser-based with zero IT setup. Students join with a PIN. Teachers click one button to start. We are running a free pilot cohort with UK Sixth Form schools in autumn 2026 (Pilot Day, Tuesday 15 September), with international expansion planned afterwards.

Questions, pilot enquiries, or just curious? Contact us →

Teacher Questions, Answered

The questions UK Sixth Form teachers ask before running their first session. If yours is missing, email sakari.laajoki@gmail.com.

Is The Business School free for teachers?

The teacher demo is free — no credit card, no email capture. The free Autumn 2026 pilot cohort opens on Pilot Day, Tuesday 15 September 2026. Paid tiers launch January 2027. Full details, including department, school-wide and MAT pricing, are on the Pricing page.

Which A-Level Business specifications does it cover?

The simulation maps to Edexcel 9BS0 (Themes 1–4), AQA 7132 (marketing, finance and decision-making sections) and OCR H431 / H031. It also works for Pearson BTEC Level 3 Business (Unit 3 — Personal and Business Finance) and Cambridge IGCSE 0450 Business Studies. A University mode is built in for undergraduate taster sessions. Full mapping is on the Curriculum page.

Do students need to create accounts?

No. Students join a session by typing a PIN and choosing a nickname. No email, no password, no personal data is collected from students. UK GDPR compliant by design — see the Trust Centre.

How long is a session?

The simulation is fully flexible — teachers control phase length and overall pace. Typical structure is 3 phases (e.g. 5 min × 3, 15 min × 3, or 20 min × 3) but it adapts to whatever teaching slot you have, from a 15-minute tutor slot to a 60-minute deep lesson. End the session at any point using the End Game button.

What devices do students need?

Any device with a modern browser — Chromebook, laptop, tablet or phone. Each student uses one device. The teacher projects the dashboard from their own laptop. No apps to install, no IT department involvement required.

How many students can play at once?

Up to 30 students per session. Students can play as individuals or be organised into teams of 3–5. Larger classes can be split across two parallel sessions with different PINs.

Can I use it with mixed-ability or SEND students?

Yes. The game teaches through trial — students see the consequence of each decision within a round. The onboarding walks each student through every screen on first use. A SEND accessibility pack is in development (extended quiz timers 15 / 30 / 45 / 60 seconds, larger-text mode, dyslexia-friendly font) and ships in the polished classroom-ready build, mid-June 2026.

Does it work on the school Wi-Fi?

Yes — it is browser-based and works on standard UK school networks. If your school firewall blocks unknown domains, ask IT to allow thebusiness.school. The teacher dashboard has a pause control, so short Wi-Fi drops do not break the session.

Is there a teacher dashboard?

Yes. The teacher controls the session from a dedicated dashboard: pause and resume rounds, trigger crisis events (Supply Crisis, Demand Boom, Tax Hike, New Competitor, Viral Product, Recession), advance rounds or end the game, and view real-time leaderboard and profit margins. A separate projector view is designed for whole-class display.

Is student data safe and GDPR-compliant?

Yes. Students type a nickname — no real name, email or other personal data is collected. Sessions are ephemeral by default. Paid-tier teachers can save session data under their own account with full export and deletion rights. Data is hosted in the EU (Netlify + Neon, Frankfurt). Full documentation on the Trust Centre.

Got a question not answered here? Drop us a line →

Get Started

Free pilot programme · Autumn 2026

Apply for a free pilot slot

13-week pilot of The Business School Simulation, Sept – Dec 2026. Cohort capped at 20 schools. UK A-Level, BTEC, IGCSE and IB Business.

Apply for the pilot →

Or, for general questions — demo access, pricing, group licensing, partnerships — drop us a line:

Apollo